Posted by Faramir on 3:32 PM


Final Fantasy XIII Update

Trophy support, frame rates and more ahead of next week's demo.

Posted by Faramir on 4:55 PM

IGN PlayStation 3 2009 Preview

We look ahead to a year that's guaranteed to be big.

January 20, 2009 -


2009 is pretty much guaranteed to be a great year for PlayStation gamers everywhere. The amount of great games on the horizon is staggering, and we're not even out of January yet. The PSP's lineup also looks strong, despite the relatively short list of announced titles.

With so many great games and possibilities in store for us this year, which games should you spend your precious time following and what news should you be looking forward to? That's where we come in. We're going to highlight the biggest of the big games coming out this year, focusing on the titles that publishers have sworn are going to hit before the end of the year. This list doesn't include guesses of any sort, only stuff that the publishers have 100% confirmed are coming out this year. So don't count Gran Turismo 5 out just yet, but also don't hold your breath.

But first we're going to get things started with our predictions of PlayStation ongoings for 2009. This stuff isn't official, but we've been around the bend enough times to wager decent bets on each of these.

PlayStation 3 Price Drops to $299
This one may be equal parts soothsaying and raw, blind hope, but one thing is for certain: the PlayStation 3 needs to come down in price. Now. In an economy that's floundering as badly as ours -- and a worldwide economy that's doing just as badly (if not far worse in many places) -- a $400-$500 game system just isn't going to cut it. Factors like Blu-ray playback don't hold nearly as much weight when stand-alone players with the same functionality are available for half the price, and then, of course, there's the issue of all the competing systems being as much as half the price.

We can argue the semantics of what you get for that price, but it's honestly moot when it's still well beyond the introductory prices of the last few generations. Something clearly needs to change. Were we in charge, though, it'd drop not $50, but a full Benjamin to $300. We'd also make it a single SKU, but that's perhaps asking a bit much. One thing is certain, though: this one needs to come to pass.

PSP 2 Announced
In much the same vein as the PS3 needing to come down in price, the PSP needs... well, it needs games first and foremost, but a real, honest-to-goodness hardware update (you know, one worthy of a full number addition to the name) wouldn't be a bad start. We're going to go out on a limb and guess that come E3 this year, amid a flurry of first-party software announcements for the old PSP, the new PSP will be teased along with it.

Now we're not expecting it to actually be released anytime soon (2010 at the earliest), but the announcement of a system with two analog sticks, a touch screen, solid state storage and the removal of the UMD (Sam thinks there'll be a utility to rip old PSP games for those that own them, and everything else will become a digital download on the next iteration of the PlayStation Store). A persistent online connection and tighter integration with the PS3 would just sweeten the deal, but we're going to go with some kind of PSP 2 announcement happening in just a few months.

Batman: Arkham Asylum
Developer: Rocksteady Studios
Publisher: Eidos
Expected Release: TBA 2009

Overview: There isn't any superhero hotter than Batman right now thanks to the totally kick-ass movies. Arkham Asylum isn't based on the movies, but it does look fantastic. We have yet to see the game in person, so everything we have to go on is press releases, screenshots, and a few trailers. The game takes place in the fabled psych ward where the Joker and his cohorts have sprung a trap to get back at the masked avenger. From there, the combat starts to get heavy. With a script from Batman writer Paul Dini, this could be the Batman game that should have come out alongside the movies.

Resident Evil 5
Developer: Capcom
Publisher: Capcom
Expected Release: March 13th

Overview: Many consider Resident Evil 4 to be the best game last generation (and rightly so). While one can certainly make the case for there being other contenders, few games in 2009 are as hotly anticipated as the follow-up to RE4. Set in Africa and promising far larger crowds of zomb-errr, "bad guys," plus a cooperative two-player option to let returning leading man Chris Redfield team up with newcomer Sheva Alomar (or, uh, people playing as them) online. Everything piggybacks off RE4's gameplay (which, for those not keeping track, was fantastic) and uses changes in light (as in, walking from a dark shack out into the blaring African sun) to introduce the very real fear of what might be waiting for you once your in-game character's eyes adjust. You know you can't wait, we know we can't wait, so let's just keep being unable to wait together and count the minutes until the game hits.

Dirt 2
Developer: Codemasters Studios
Publisher: Codemasters
Expected Release: TBA 2009

Overview: If you want a little style in your rally racing, the Dirt franchise is the way to go. Slick menus and even slicker driving are the hallmarks of Dirt and the sequel is looking to deliver more of both. Building on years of experience making the Colin McRae series of games, Codemasters has rebooted the franchise and brought in a whole new generation of rally fans. With top of the line handling and some of the coolest damage modeling around, Dirt 2 shows why off-road racing is so cool. What's more, this sequel will have a full online multiplayer mode, one of the few major areas where the original was lacking.

Mafia II
Developer: 2K Czech
Publisher: 2K Games
Expected Release: TBA 2009

Overview: 2K Czech (nee Illusion Softworks), the creator of the first Mafia, has thrown down the visual gauntlet. Its trailers for Mafia II have been, frankly, incredible, giving the digital version of 1940s/50s Empire City the kind of pop and ambience that permeates the period New York and San Fran locales that inspired it, while reminding us of just how much fun we had with the original game (yes, that included having to obey traffic laws, we're dorks like that). So long as all that atmosphere is met with equal parts solid gameplay and engrossing Mafioso narrative, we could be looking at the next big open world thing. We'll know one way or the other this year, as 2K has confirmed the game will ship sometime in '09.

Ghostbusters: The Video Game
Developer: Terminal Reality
Publisher: Atari
Expected Release: June

Overview: All you really need to know (just as Mr. Greg "I Wanna Have Ghostbusters' Babies" Miller will tell you) is that Ghostbusters: The Video Game is, in the most literal sense, a continuation of the Ghostbusters flicks, just done in interactive form. That means the movie that will never happen can happen here, on your PS3, while you control it. Capture ghosts, throw out traps, and do it all in insanely detailed environments that react to every little kiss of (NON-CROSSED) proton streams and writhing ghosts alike. Developer Terminal Reality has built for itself a seriously beefy engine, and with all the main actors from the movie on hand to provide voice work and even a little narrative control, this may well be the closest we've ever gotten to an interactive Hollywood movie.


Source : http://ps3.ign.com/articles/946

Posted by Faramir on 3:37 PM


Halo 3: ODST's SMG

Retooled and better than ever.

by Erik Brudvig

January 16, 2009 - The sub-machine gun (SMG) in the Halo universe has always been one of the weaker weapons in Master Chief's arsenal. The weapon first appeared in Halo 2 and players quickly recognized that if you didn't dual-wield it (preferably with something effective at taking shields down such as the plasma pistol), it was pretty worthless. It ended up being comparably weak in Halo 3. With the upcoming release of Halo 3: ODST, Bungie has decided to give the weapon an overhaul.

You've likely noticed the new look in the first trailers and concept art that have thus far been released. Today, on
Bungie.net, the developers gave an update as to what the effective changes would be to match the new look.

"It's still a bullet hose, no doubt about it, but let's just say the nozzle's been turned just a touch to narrow the stream," writes Bungie. It also has a silencer to help you stay hidden and a Reflex Sight to improve accuracy. What does that mean for you and me? This new SMG is now most effective in close-quarters as usual, but will be "much more effective at midrange than ever before."
Halo 3: ODST is on target for a Fall 2009 release on Xbox 360.

Source : http://xbox360.ign.com/articles

Posted by Faramir on 9:56 AM


Hands-on Final Fantasy IV

Square's lost gem is remade for DS.

by Bozon

June 12, 2008 - We're now on our second leg of Final Fantasy remakes, as Square Enix continues to take the original classic role playing games – the ones that never made it to the US originally, or arrived only in edited form – and give them a DS boost. Final Fantasy III was a worthy rebirth, but with minimal changes and some odd use of the DS overall it was far from greatness, despite still having a pretty engaging core. With Final Fantasy IV, however, it's apparent even in the game's opening hours that DS fans will have in their hands something special this time around. We're taking a trip down memory lane, and it's a wonderful feeling.

Final Fantasy IV is what many consider to be one of the first
true FF titles to really deliver on the "wow" factor. There's no denying the shock and awe that came with the original games, and we're not out to start a Final Fantasy debate (those never have winners anyways), but when you think back to the SNES era and storytelling greatness, it's often the trilogy of IV, V, and VI that really set themselves apart. We'd of course throw a little Chrono Trigger in there as well, but unfortunately that isn't remade and in our hands right now…

In Final Fantasy IV, players take the role of Cecil, the commander of the Red Wings. Watching over an elite band of fighters, Cecil has lived his entire life in servitude of the King of Baron, but when a few missions begin to add shadow's of doubt over his once-noble king, Cecil begins to expect that the government he has sworn to protect is falling to a dark evil. After yet another mission that leads in disaster – and the unintentional destruction of an entire town at Cecil's hand – he and his longtime friend, and leader of the dragoons, Kain turn their back on the life they knew, and - for lack of a better word - run like hell from Baron's army.

We won't get much deeper into the main story than that, but we can tell you that IV kicks off with some pretty heavy content, and it's only made better with the 3D remake's attention to detail and cinematic feel. The game boots up to a beautifully designed CG intro that lasts about two and a half minutes total – from Square, we wouldn't dare expect less – and then kicks off the new formula, which consists of scripted sequences entirely VO supported, some simpler, quick, scripting areas for classic "minimal movement, little chit-chat" Final Fantasy storytelling, and an all new interface and structure for the game.


One of our biggest gripes from the remake of III was the somewhat sketchy 3D (or rather, the lack of 2D, backdrops, and true graphical support
away from the otherwise strong 3D), and already IV is trumping it. The scripted sequences house some of the best VO we've heard on a portable, and the entire game has a more dynamic feel. When you boot up menu screens, for example, you get 3D models standing around and lamenting with little thought bubbles as you navigate. When at stores, the characters in your party idle and strike basic poses on the bottom screen as you shop. Character portraits are cleaner, the music is incredible, there's more attention to the storytelling, and the script stays almost entirely true to the original game.

In fact, in our exploration of the
FFIV remake we took a look back at the original ten or so minutes of FFIV, and it's pretty incredible what SE has done. A few minor changes have been made – battles are a little slower in pace, so you'll need to crank the "battle speed" option all the way to "1" for the quickest experience, but luckily the game is less punishing, so random battles no longer take place as often – but all in all it's just a better looking version of IV so far.

If you're looking for specifics though, there are a couple changes made to the game that we've noticed already. In the first scene with Cecil commanding the Red Wings, you'll actually play the first battles in the game, rather than watching the lead character decimate attacking monsters with spells you don't yet have. In addition, you no longer fight Rydia directly when you find her in the mist-covered city, instead watching a short scripted sequence where Cecil and Kain advance on her, then leading to her summoning Titan for the first time. Also within that opening sequence, Kain now explains why he's leaving after that encounter, rather than just disappearing until later in the game like the original version.

This version of the game also has a few other tweaks that certainly help the game along. The main one we've noticed thus far is the new "Wayfarers Map," which loads any time you're in an undiscovered area. The map draws itself on the bottom screen (really just revealing a "fog of war" on the pre-made map) as you explore, showing a percentage of completed area at the bottom. Not only do the maps highlight specific places, such as item shops, inns, and equipment stores in villages, but the dungeon maps also reward you for full completion. In the first cave, for example, 100% meant we were given a reward of five potions for our work. The layout of the cave was the same as the original IV – we'd expect nothing less – but even heading to areas we knew were dead-ends gave us additional treasure for full exploration. It's not required, but for those who want the edge, exploring is key.

There's a long road ahead, so we'll leave it at that for the time being. In general though, we're seeing a great blend of old and new, as the story is already sticking to the original script for the most part, but adding where necessary and truly
improving on the source content. VO is well acted, scripted sequences rock, models have great articulation and facial features that animate, and the entire game has a stronger, more cinematic feel. We'd suggest instantly speeding up the game in the options menu once you boot though, as we personally needed a faster pace, and with IV being the first actual "active time" battles in the series, we wanted that faster "action" feel from it. Be sure to check out our latest media added today with these impressions – both images and videos – and be on the lookout for more FFIV content, which will be on the way soon. Final Fantasy IV DS hits stateside on July 22nd.

Source : http;//ds.ign.com/articles

Search